![]() Repulse (Ay Mystery) > Repulse to High Float (Ay 1st Chase) > High Float to Knockdown (Ay 2nd Chase) > Knockdown to Low Float (Samui Chase) > Low Float to High Float (Earth Main summon) > High Float to Knockdown (Earth Main talent) > Knockdown to Low Float (Samui Chase) > Low Float to High Float (Earth Main summon) > High Float to Repulse (Darui Chase) > Repulse to High Float (Ay 1st Chase) > 10 Hit combo chase (Darui 2nd Chase)Īs you notice in this example there are 3 different High Float chases however Darui is pos4 and Earth Main is pos3 while Ay is on pos1, therefore the one from Ay is going first, and then Earth Main jumped somewhere in middle, and Darui at very end. Story Value 4.3 212Rating(s), 280Comment(s) Download Package ID::3.41.48Last Updated:APK Size:-1214.63 MB Data pack:N/ARequirements:Android 2. Let's see a 2nd more complicated example: (all 4 ninjas chasing, 11 chases) Since there wasn't anything else to follow after Gamachu a 10 hit combo chase was done as last. ![]() I think it shouldn't be hard to recognize a pattern from this, keep in mind that Sasuke 2nd chase does a 10 hit combo as bonus therefore the 10 hit combo chase at end was easily triggered. Knockdown (Mystery) > Knockdown to High Float (Water Main talent) > High Float to Low Float (Sasuke chase) > Low Float to Repulse (Sasuke 2nd chase) > Repulse to Knockdown (Water Main summon Gamachu) > 10 hit combo chase (Sasuke 3rd Chase) Main mystery causes Knockdown therefore triggering a Knockdown chase first which is her own talent as you see in the screenshot above, this is the order: So first of, Enma and Naruto don't have any chases therefore they aren't important to the topic ![]() Now what better way to learn than thru examples, we'll take a super easy team for first example (only 1 ninja + main chasing, 6 chases max): The 10-20-30 hit combo chases always go LAST (after the normal chases) The chase priorities are same as position priority ( Position 1 ninja will always chase first, Position 2 ninja second etc etc) (However keep in mind that a Position 4 ninja CAN chase before Position 1 IF position 1 ninja doesn't have the chases needed to continue the combo) When the enemy you are chasing is dead the chases stop (that goes for the 10-20-30 hit ones also, the 10-20-30 hit chases will be stopped also if one enemy ninja dodges them) You always follow the statuses (for example 1st chase is Knockdown to Repulse, 2nd chase that follows will be Repulse to High Float, 3rd chase that follows will be High Float to Knockdown and then you can repeat the cycle) (Notice how the first status caused is always the same as next status chased) Some General rules that you need to know: Nothing is much important about the statuses themselves except for the fact that *Repulse* is the best one generally since it does damage to ninjas behind the ninja you are repulsing. Honestly, last sasuke has (or can have depending on your jutsu selection) most of these traits at a higher level excluding the ult jutsu.So this is a thread which will aim to help newer players understand how chases work and how they can easily make chases for themselves and not have to rely on other people or a simulator.įirst of, there are 5 main types of statuses caused by chases: Granted I do use him, but meh, I've seen worse. Damage wise he's a little higher, but again not significantly. Jutsu is a rasengan style move, which half the cast has. Speed is on the higher end but nothing like last sasuke. I mean in the case that you've don't something crazy unsafe and are on the far end of the screen, I guess it has some benefits that others don't, but beyond that it really isn't that special. Ult isn't that special either considering it should be getting blocked anyways. Sure he's not completely helpless but his lacking the ability to even pressure into guard break in a conventional sense has to count for something. Wait, but edo minato, are you talking about reanimated? Because his awakening is very easy to deal with by simply blocking since he can't get his attack chain started if you do.
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